|
home
bio
research
projects
writing
funding
teaching
other
activity
personal
contact
|
|
This research
will help define a science of design by developing a theory of explanation
for software-intensive systems. Explanations are the foundation
of science, of scientific understanding, and of scientific communication.
Theories of explanation are at the heart of discourse about what
makes the scientific method unique, and they define metrics for
assessing the quality of scientific programs and the results they
produce. Though theories of explanation have received considerable
attention in the physical and natural sciences, in psychology, and
in engineering, little work has been directed at explicating and
articulating a theory of explanation to act as a foundation for
a science of software-intensive systems design.
If science is
about producing explanations, then a field of inquiry aspiring to
the scientific label requires an understanding of what constitutes
an explanation of the phenomena it takes as its subject. Design
research is about understanding artifacts and the ways they are
produced, as well as how and why they have the effects that they
do when they are used (or misused, or not used) in different contexts.
Understanding the fundamental reasons and causes behind successful
and failed, good and less good software-intensive systems is the
goal of a Science of Design. To develop this understanding, the
field needs theoretical constructs to act as organizers and aggregators
of the results from diverse research programs. These theories, in
turn, need to be assessed in terms of the explanations they produce
and their explanatory power. If successful, the research proposed
here will provide the field of software-intensive systems design
with a theoretical framework for carrying out these assessments.
We are working
to develop and refine a theory of explanation to help us understand
how design can be understood. Year one will involve a program of
analysis and synthesis focused on explanation theories in the physical,
natural, and social sciences. The objective of the first year is
to explicate an ontology of explanation and to forge this into a
theory of explanation for the science of software-intensive systems
design. Then, in years two and three, the theory will be tested
and evolved through a series of empirical studies of both systems
design cases. Three ongoing development and evaluation projects
will be leveraged for the empirical work: a decision support system
for anti-terrorism planning; a simulation of a very large-scale
supply chain system; and an intelligent user interface based on
agent technology.
Development
of a theory of explanation for software-intensive systems design
is important because such a theory would provide benchmarks for
science of design research. With such a theory, researchers could
assess the value of design research results in terms of the relative
completeness and power of the explanations generated through both
theoretical development and empirical study. The theory will provide
a taxonomy for organizing results from design research, allowing
them to be compared and aggregated across disparate study domains.
An explanation-centric program of research has not, as yet, been
advanced in the field of software-intensive systems.
Explanations
are central to communicating scientific understanding, both between
experts, and between experts and society at-large. A theory of explanation
for software-intensive systems will provide a language for communicating
about software-intensive systems, and help highlight where scientific
understanding is lacking in the field. As complex, software-intensive
systems become more pervasive in society, it will become increasingly
important for system users to understand their essential nature
and the design constraints that impact their structure and behavior.
Explanations are also the currency of education. A theory of explanation
for software-intensive systems will provide a new foundation for
teaching, training, and learning in the systems development field.
|